IT'S PRIZE TIME!!!
Chaek bachims are so cool that while at the Animation Museum in Chuncheon, I picked up some to give away as prizes. They feature Hobani, the Chuncheon city mascot who is reflective of the city's abundant bodies of water.
Hobani can be found all over the city, such as in these really cool nonprizes above.
You can also spot him in these temporary tattoos that I'll throw in as well. I have 5 prizes to give to the first 5 people to post in the comments section. If you have a blog, it would be really cool if you offered this same sort of prize giveaway on yours.
Good luck!
Prize Time!
An Interview with Park Min
Do you like Batman? Batman was Park Min's favorite production to work on. Having over 18 years in the animation industry, Park Min has helped bring Batman and many other characters to life for audiences around the world.
In his earliest days, he worked as a final checking assistant. Since this start, he's moved through almost all the jobs within an animation studio. Working hard as an inbetweener so he could work even harder as an inbetweening director. Doing key animation and then moving up to key animation direction. At some point, he was a layout artist as well multiple other positions. He has just recently began work as a storyboard artist.
Park Min is an experienced animator who was willing to offer us some insights into life in the Korean animation industry.
Midodok: What do you think about your life in the animation industry?
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Park Min: I think that the Korean animation industry and the animation industry in other countries, like Japan and America, are really different. These days, the animator's situation is getting worse and also disappearing. Yes, it's a really bad situation.
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Midodok: How so?
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Park Min: Many animators quit their animation work because they can't make a lot of money and we are all not paid regularly, right? We are not on a regular payment and we have to work long hours to keep the schedule. The schedule is really tight. Many animators have to spend a hard time. You know, my career is 18 years long, but these days, most directors are from my same generation so we are the last remaining animators and there is not many newcomers.
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Park Min: The Korean animation industry is really hard and if they choose to work for the Korean animation industry they have to work hard and study animation. I think many beginners don't want to become an inbetweener and key animator, they always want to become directors without doing all the stuff in between (inbetweening, key animating, final checking, etc.). But they don't like that cost, right?
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Midodok: So how have you lasted in the animation industry if it's so difficult?
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Park Min: If somebody wants to become something, they have to have patience and keep trying until they become something, right? But, the situation these days is really hard. It will take a long time to become a director. I think it is not important to become a director, but to improve themselves and their drawings and their ideas.
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Midodok: What do you think about the Korean animation industry?
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Park Min: We need more creative people in stories and ideas, but up until now, Korean animators have only concentrated on a small part--drawing or making films. But, first of all, we need to improve ourselves as a Korean animation industry, and then have a more adventurous mind. Money is always an issue too, right? And I hope more people get interested in Korean animation, too. But if we make a good animation then we won't have to worry about that.
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Park Min: I think that we need a shock. A shock that looks like a Sputnik from the Korean animation industry. I know these days it is a hard time, but we should force ourselves through it. We can do it!
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Midodok: How can somebody prepare for a career in animation?
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Park Min: I think all kinds of animation are the same even if they have unique styles (Korean, Japanese, American). I think if you wanna become an animator, you should prepare by improving you drawing skills and your understanding of story, right? And you should know about high technology like computer editing and graphics tools. And one more: language. Chinese, English, Korean, Japanese, whatever.
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Midodok: Why should they learn another language?
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Park Min: Up until now, we made animation for a few people. For only that country. But these days, we can show our animation to the whole world. So someday, we can work together to make a good animation. Nationality doesn't matter, but communication is a really important thing. If we work together with foreigners, we should find a solution through conversation if we have a problem. It's very important.
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Park Min: Everybody has the same feelings: happiness, sadness, loneliness. Emotion is the same, even if we have different color skin, language, culture and place. It doesn't matter to making good animation. That's all.
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Midodok: Thank you very much for the interview and your time.
Park Min let me look through his current sketchbook and take a couple pictures.
His sketchbook had lots of good stuff in it, but I thought you might like these two best. He's got lots more cool stuff posted over at his cool blog.
Park Min likes meeting new people. Feel free to email him or leave questions and comments here.
I especially like Park Min's analogy of Sputnik, and how a lot of hard work can really leave the world in awe of Korean animation. What do you think?
The Coolest Restaurant Name
Wow! Is that placed called Sketchbook? It is! And they serve drinks and food there?! This deserves closer inspection.
This truck parked outside must be a sign of the wonderful animation related stuff inside!
It has the Peanuts gang painted on it.
And is that Felix the Cat painted on the other side? It is! He's got the right idea; let's hurry into this Sketchbook place where we'll meet all sorts of artists and cartoon-related stuff.
Oh. It looks like just a regular eating place.

Well, at least there is a nice view of the Animation Museum just across the street. And this place is quite spacious and inspiring. I don't find that too often in Seoul.
The food is quite good and plentiful, too. I guess I can pull out my sketchbook while I eat and help this place live up to its name, which happens to be really, really cool!
Convenience Store Comics
I noticed a new comic book distribution model today in Korea: selling them in convenience stores. This is actually a very new approach that began in October of this year.
2030 Comics are aimed at the 2030 generation (people in their twenties and thirties). They feature a series of seven comic magazines. Apparently, they are selling quite well. I could only manage to find a couple first volume comics left in the magazine rack.
They are being sold exclusively at GS25, a convenience store chain in Korea. See, you can spot the GS25 logo on the cover.
Most Korean comics come in a bounded collection of multiple stories or in graphic novel format. Unlike most Korean comics, they are published in a Western format. I'm quite impressed that the comics are printed in full color, contain absolutely no advertisements, and still manage to cost only KRW1,500 per copy. This doesn't seem profitable, but apparently there is governmental support in this venture.
This is a unique experiment. I'm interested to see where it leads. Let's hope that the most popular stories are turned into animated projects! What do you think?
Here are some links where I learned more about this and so can you:
Her Name is Skitsch
An interesting interview below! Keep reading. . .
Skitsch is her name. During the day she works as a professional inbetweener for Imagin, a Japanese animation studio in Korea. But outside of work she is an artist on the loose who is busy creating her own stuff.
Here are some characters she's designed and put on some stickers. Along with many other young artists, she puts stuff like this on T-shirts and other goods that she sells at the Hongdae artist's market during warm seasons. She also has a blog/shop, D-Gecko, where you can see more of her stuff. And now, for the interview:
I hope that creativity and uniqueness like Skitsch's can be encouraged and she can find a place to use it. It would be a shame if artists like Skitsch do indeed just "become a hand" and can't put their talent to use. By the way, I thought I'd share her unique wrist piercing. If you look closely, you can sort of see it. As always, you can leave comments for Skitsch and I'll make sure she sees them.What's on your desk? Kim Jeong Eun
It's another Monday and time for another, "What's on your desk?". This week we feature Kim Jeong Eun.
Jeong Eun is a key animator. Therefore, she needs lots of space to put her work and reference materials. And, of course, she needs room for her toy companions as well. She has so much stuff at her desk that we'll just focus on the toys on that top shelf.
#9: Keroro in tiny and clear form#10: Finger skateboard
Jeong Eun is kind of shy and likes cute things a lot. Tell her 'hi' in the comments section and I'll make sure she sees it.
Bill Plympton's Three Rules for Making Short Films
Bill Plympton presented his three rules for making successful short films during PISAF. He calls it 'Plympton's Dogma'. Maybe it can be of use to an aspiring short film maker out there.
Make the film:
- Short. Anything longer than 5 minutes is difficult to sell.
- Cheap. He keeps a limit of $1,000 per minute. This way it's easy to make your money back. This is also why he sticks to hand drawn animation.
- Funny. Funnier films are much more fun and easier to sell than serious ones.
I don't know the cost of the student films presented at PISAF, but the shortest and funniest films seemed to get the most positive reaction out of the audience. Many films were so long and gloomy.
By the way, the image is the back of a postcard that Plympton drew his short film's dog on for all the audience members after his presentation.

